Fall, 1970. Los Angeles has always been a den of danger and bliss, but even darker tidings brew in the City of Angels. Cults, magic, and the supernatural are leaking into the worlds of glamour and dives of the gutter. To the spectators walking down Hollywood Boulevard, it's just more proof that La La Land is over the cuckoo's nest. But to former child magician and Korean War vet turned newly-licensed private investigator James Brimstone, it means business is picking up.
The last working robot in seedy, 1960s Los Angeles, Raymond Electromatic, a private-eye-turned-hitman, discovers his skills might be a bit "rusty" after his assistant, Ada, assigns him a new roster of clientele, in a sequel to Made to Kill.
"Meet Greta Helsing, fast-talking doctor to the undead. Keeping the supernatural community not-alive and well in London has been her family's specialty for generations. Greta Helsing inherited the family's highly specialized, and highly peculiar, medical practice. In her consulting rooms, Dr. Helsing treats the undead for a host of ills - vocal strain in banshees, arthritis in barrow-wights, and entropy in mummies. Although barely making ends meet, this is just the quiet, supernatural-adjacent life Greta's been groomed for since childhood. Until a sect of murderous monks emerges, killing human and undead Londoners alike. As terror takes hold of the city, Greta must use her unusual skills to stop the cult if she hopes to save her practice, and her life"—
It's summertime, which means Wonder Woman has to take her annual trip to visit her dad, Zeus, and this time she's bringing a few of her super-friends along. When the girls arrive at Olympus, it's not long before the family reunion devolves into a family competition and the gods offer Wonder Woman the ability to become "full goddess" to increase her powers, but at the cost of renouncing her life at Super Hero High.
An official tie-in to the globally popular video game traces the story of a new hero stranded in the world of Minecraft who must survive a harsh environment while unraveling the secrets of a mysterious island. By the best-selling author of World War Z.
"Tinker Tailor Soldier Spy meets X-Men in a classic British espionage story. A young woman must go undercover and use her superpowers to discover a secret Nazi plot and stop an invasion of England. In 1936, there are paranormal abilities that have slowly seeped into the world, brought to the surface by the suffering of the Great War. The research to weaponize these abilities in England has lagged behind Germany, but now it's underway at an ultra-secret site called Monkton Hall. Kim Tavistock, a woman with the talent of the spill—drawing out truths that people most wish to hide—is among the test subjects at the facility. When she wins the confidence of caseworker Owen Cherwell, she is recruited to a mission to expose the head of Monkton Hall—who is believed to be a German spy. As she infiltrates the upper-crust circles of some of England's fascist sympathizers, she encounters dangerous opponents, including the charismatic Nazi officer Erich von Ritter, and discovers a plan to invade England. No one believes an invasion of the island nation is possible, not Whitehall, not even England's Secret Intelligence Service. Unfortunately, they are wrong, and only one woman, without connections or training, wielding her talent of the spill and her gift for espionage, can stop it"—
Disillusioned with the beliefs he has dedicated his life to, Preacher Jesse Custer, possessed with the power of "the word," sets out on a violent and riotous journey across the country with his girlfriend Tulip and Irish vampire Cassidy.
RRRAAAAAGGGGGHHHHH!!! Action! Excitement! Explosions! The Highest Anti-Terrorism Effort, or H.A.T.E. (a subsidiary of the Beyond Corporation©) put NEXTWAVE together to fight Bizarre Weapons of Mass Destruction. When NEXTWAVE discovers that H.A.T.E. and Beyond© are terrorist cells themselves, and that the BWMDs were intended to kill them, they are less than pleased. In fact, they are rather angry.
After 10 years away from the public eye, a wave of violence in Gotham City brings Batman back as a vigilante. Illustrated by Klaus Janson; colored by Lynn Varley.
Inspired by Pogo and the Disney comics of Carl Barks, the Bone graphic novels tell the epic tale of cousins Phoney, Smiley and Fone Bone, who are exiled from their hometown of Boneville after Phoney's mayoral campaign goes wrong. After wandering across a desert, the cousins eventually end up in a mysterious valley where they are drawn into a battle to defeat the dark Lord of the Locusts.
A single-volume collection of the Harvey and Eisner Award-winning graphic fantasy series follows the modern fable of an abandoned castle and its eccentric inhabitants, in an anthology that includes such pieces as "The Curse of Brambly Hedge," "The Lucky Road," and "Solicitine."
As former members of a disbanded group of superheroes called the Crimebusters start turning up dead, the remaining members of the group try to discover the identity of the murderer before they, too, are killed. A graphic novel.
After the United States breaks into warring territories, a fugitive orphan of political dissidents and a government investigator fight to survive a trip to occupied New Orleans from the barren heartland policed by citizen militias and drones. Original. 15,000 first printing.
Vanja, a government worker, leaves her home city of Essre for the austere, wintry colony of Amatka on a research assignment. It takes some adjusting: people act differently in Amatka, and citizens are monitored for signs of subversion. Intending to stay just a short while, Vanja finds herself falling in love with her housemate, Nina, and decides to stick around. But when she stumbles on evidence of a growing threat to the colony and a cover-up by its administration, she begins an investigation that puts her at tremendous risk.